class Calibrator implements AudioEffect{ private float L,R; private float filt,freq,samplerate; private float limit; private long count; private float powerA,powerB; Calibrator(float freq_,float samplerate_){ L=0.0; R=0.0; limit=0.0005; freq=freq_; samplerate=samplerate_; filt=freq/samplerate; } synchronized void process(float[] sampL){ int i; float f,powA,A; powA=0.0; for(i=0;i